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Advanced [show]


Everard Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his warhammer. He has black hair. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Optimist. Bonds: Attractive, Adventurer, Rich. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Everard Clinton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Onyx (60 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


William Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a very tight haircut. He has several tiny jet earrings on each ear.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

William Hallewell, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 12 (+1)6 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Wymar Spaulding, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries nunchakus. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.

History: Born in the north to a Animal Trainer, Wymar learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Job, Military. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Spaulding, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Onyx (60 gp). Blue sapphire (600 gp). Eye agate (11 gp). 1 Magnifying glass. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of the four houses of cards around his neck, and a monstrous two handed axe on his belt. He has done his best to style his chestnut hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: Wymar was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Attractive, Family. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Wymar Marlee, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Kendall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His brown hair is singed and shortened. His brown eyes peer out from beneath his Stetson brown hat.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Thomas was born the youngest of three triplets. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Ugly, Insane, Secretive. Bonds: Poor, Family. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Thomas Kendall, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)13 (+1) 7 (-2)14 (+2)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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