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NPC Generator

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Advanced [show]


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a red coat. His blonde hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Guard in town.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He inherited the family business which he has now maintained for 4 years.

Motivation: Further expansion of business.

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Trym Middleton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 7 (-2)11 (+0)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Bertram Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Athletic, Extrovert. Bonds: Rich, Adventurer, Family, Job. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Bertram Roscoe, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 18000 sp.


Social Check DCs


William Walpole, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a sword. He has done his best to style his blonde hair to look like a famous performer. His green eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Attractive, Slave, Job. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

William Walpole, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 35000 sp. Sard (20 gp). Obsidian (16 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Balimaar Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic, Gifted. Bonds: Religious, Mentor, Criminal record. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Emsworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an entirely tan suit with brown socks and a vest with buckled shoes. He wears a top hat to hide his balding. His eyes are likewise violet.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he's in love

Bonds: Has a crush, Military, Poor, Attractive. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Bertram Barton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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