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NPC Generator

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Advanced [show]


Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly silver, has prominent grey streaks. His brown unseeing eyes seem to look past you.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east, but his parents moved at a very young age to the south. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Wentworth, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Smoky quartz (40 gp).


Social Check DCs


Odo Kelsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy black pantaloons and a white scarf, and is pretty ugly. His hair is cut close to his head. His eyes are blue and catlike.

Personality: He dislikes all the random violence that takes place in the south. He is obsessed with a lost civilization.

History: He was born in the south, but his parents moved at a very young age to the north. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Odo Kelsey, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Sardonyx (80 gp). Fiery yellow corundum (800 gp).


Social Check DCs


Wymar Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow costume with the symbols of magic on his torso. His red hair is knotted and matted. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Rich, Nature. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Wymar Shirley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 16 (+3)15 (+2)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 20 pp. Eye agate (15 gp). Blue quartz (15 gp). 1 Minor magic item.


Social Check DCs


Conrad Cason, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears brown leather gloves, a brown jacket, and tight pants. His black hair is braided into rings. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Conrad Cason, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. Chrysoberyl (130 gp). Lapis lazuli (4 gp). Obsidian (4 gp).


Social Check DCs


Ralf Brandon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food he seems plenty friendly. Further he is a bit of a stoner and is frequently out of it.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Adventurer, Job. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Ralf Brandon, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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