Wymar Ryley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he very much looks the part of a Priest. He keeps his long blonde hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Priest business at a young age. A gifted student he started as a Sailor, but he got bored and became a Priest. He now owns his own business.
Motivation: Revenge; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Job, Adventurer, Enemies. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Wymar Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries a battered lance and tarnished greatsword as well. His brown hair is greasy and uncared for. He is baby faced.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +6
Possessions: Just what you see.
Raymond Graham, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His silver hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raymond was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Ugly, Addict, Disease, Fearful. Bonds: Poor, Family. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Hubert Hartford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by chocolates. His hair is red and very short. His eyes are green and catlike.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He wants revenge against giants.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Alexandre Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black leather gloves, a black jacket, and tight pants. His red hair is smooth and relatively long. His brown eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Hunter in town.
History: He got into the Hunter business at a young age. His childhood dream was to be a Fortune-teller, but he was a colossal failure. After months of barely getting by, Alexandre managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist. Bonds: Job, Criminal record, Rich. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
