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NPC Generator

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Advanced [show]


Henry Hornsby, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Animal Trainer. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Animal Trainer business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new animal trainer responsibilities is difficult

Flaws: Racist, Antagonistic. Bonds: Job, Attractive. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Hornsby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)7 (-2) 11 (+0)7 (-2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears brown painted combat armor at almost all times. He has a small bristly mustache and wavy red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Attractive, Rich, Adventurer. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Cornish, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 3 Antitoxin. 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: This man wears a red costume with the symbols of strength on his torso, and sports empty pouches on his belt. His tied-back hair is red. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich northern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and money/treasure

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Guardian, Rich. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Charles Coombs, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Nicholas Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a green small hat and green clothes. His silver hair is kept up in a ponytail inside a small hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a ruthless business man, a trait he acquired from his father.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Carpenter, but he got bored and became a Sage. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He has passion for adventuring and risk; and expand his business

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicholas Wakefield, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2000 sp. Rock crystal (70 gp).


Social Check DCs


Everard Kirby, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze, and carries bastard swords. His long silver hair is drawn into a two foot long braid. His eyes are hazel and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Everard Kirby, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 14 (+2)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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