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Advanced [show]


Arnold Rodney, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he has a large green mantle and cape that has been intricately interwoven into his black robe. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Brewer, Arnold learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To be a Doctor again; and he would like to get married and retire

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Arnold Rodney, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Conrad Addington, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His black hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gifted from a young age, Conrad studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Conrad Addington, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)16 (+3) 9 (-1)10 (+0)
Skills Animal Handling +1, History +5
Senses Passive Perception 9
Languages Common, Gnome, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Heward Dudley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear green clothing when he does not wear armor. He is an epitome of beauty. He wears a deerstalker hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Painter profession.

History: He got into the Gardener business at a young age. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Family. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Heward Dudley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 15 (+2)17 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Obsidian (4 gp). Lapis lazuli (4 gp). Blue star sapphire (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. His hair is silver and very short. His brown eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he has passion for adventuring and risk

Flaws: Sensitive. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Shane Wesley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Lance Marlee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his green robe and has his hammer always slung over his shoulder. His hair is blonde and curly. His green eyes dart from person to person.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insane, Disease, Insomniac. Bonds: Attractive. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Lance Marlee, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs

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