Raymond Rutland, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in a clean tan cloak covering his clean studded leather. His whole body is exceptionally muscular. He wears his blonde hair up in a very large beehive style do. His brown eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Bonds: Immigrant, Attractive, Adventurer, Rich, Family. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Lewis Haley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an entirely brown suit with violet socks and a vest with buckled shoes. His tied-back hair is blonde. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and to get a good night's sleep
Ideals: Gifted. Flaws: Depressed, Insomniac. Bonds: Adventurer. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 4 Antitoxin.
Simon Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky green painted plate armor. His head has been shaved. His amber eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Simon's mother didn't care for him much, and the feeling was mutual. Some 9 years later his spouse died after the birth of his son. Heartbroken, Simon never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Roger Breeden, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has wavy chestnut hair. His eyes are gray and catlike.
Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Shy, Hedonist, Disease. Bonds: Job. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork studded leather.
John Shelley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He sports brown clothing, slightly heavier than average wear. His hair is long and brown with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His green eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and to reunite with his absent father
Ideals: Optimist. Flaws: Addict. Bonds: Nature, Job, Family. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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