Clerebold Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a long silver beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the west, certain he would find work there.
Motivation: To share knowledge with the world; and meet up once more with his childhood friend
Ideals: Professionalism, Logical. Flaws: Shy. Bonds: Adventurer, Immigrant. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp. 1 Minor magic item.
Anselm Warwick, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His auburn hair is singed and shortened. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Anthony Elton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He wears his hair in dreadlocks. He has gleaming, smiling brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anthony grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anthony. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Criminal record. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1600 sp.
Lewis Ramsay, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in earthy colors with a white and black handkerchief worn on his left side, he is not a threatening figure. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Gardener business at a young age. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Justice. Bonds: Job, Criminal record, Nature, Family. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Jocelyn Soames, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His white hair is lengthy and is close to two feet long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the west, but his parents moved at a very young age to the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Family, Immigrant. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 60 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
