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NPC Generator

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Advanced [show]


Charles Compton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, tan shirt, and green tie. He sports a flattop hair cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Selfish. Bonds: Family. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Charles Compton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)18 (+4) 9 (-1)7 (-2)
Skills Insight +1, Performance +0
Senses Passive Perception 9
Languages Common, Undercommon, Draconic, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 43000 sp.


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered kukri and tarnished scythe as well. His brown hair, when down, is lengthy. His blue eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful wizard made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Fighting. Flaws: Disease, PTSD. Bonds: Enemies, Mentor. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Trym Alton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Rolf Garfield, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Disciplined, Artistic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Rolf Garfield, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)15 (+2) 16 (+3)8 (-1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 39000 sp.


Social Check DCs


Odo Blankley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears a fine chain shirt which he covers with violet colored cloaks and clothing. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Athletic, Disciplined, Artistic. Flaws: Impulsive. Bonds: Slave. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Odo Blankley, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Walpole, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case, and his gloved hand is found clutching a bow. He wears his auburn hair up. His eyes, though not visible through his cowl, are green.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Tailor, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels threatened by others; and he's attracted to the pc

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Job, Has a crush. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Gerard Walpole, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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