Jocelyn Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is an amazing painter.
History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted psionic powers by his dying brother.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Greedy. Bonds: Poor, Military. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 8000 cp. 1 Silk rope. 1 Masterwork Thieves’ tools.
Hubert Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, red, dusty cloak. His head has been shaved. His face is scarred and worn.
Personality: Hubert is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has achieved small success as a Miller.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Nature, Job. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.
Gilbert Atherton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Gifted, Extrovert. Bonds: Adventurer, Attractive, Religious. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Roger Kinsley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: He got into the Cartwright business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Debt. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp.
Rolf Emsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His brown hair is cut short with large spiked bangs in the front. His blue eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Rolf was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Optimist. Bonds: Job, Attractive, Nature, Criminal record. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 sp. Brown-green garnet (50 gp). Pink pearl (50 gp). Deep blue spinel (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
