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Advanced [show]


Don Marston, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has no hair. His eyes are green and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Don Marston, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Holy water. 1 Holy water.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears white cloth garments or leather armor. He has done his best to style his brown hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. He worked as a nervous Locksmith and found it very stressful. He became a Locksmith soon after.

Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Entrepeneur. Flaws: Hedonist, Impulsive. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 17 (+3)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Deep green spinel (160 gp). Sard (30 gp). Violet garnet (700 gp).


Social Check DCs


Roger Remington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are green.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roger's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Roger Remington, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 3 Holy water.


Social Check DCs


Kyle Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of his god on his torso. He is physically well-built. His blonde hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Priest, who enjoyed hunting, Kyle was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Flaws: Impulsive, Antagonistic. Bonds: Nature, Immigrant, Criminal record. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Kyle Blyth, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 9
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy red hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Job, In love, Military. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Trey Birkenhead, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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