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Advanced [show]


Henry Cromwell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is renowned for his bright blue suits and hats, and his gloved hand is found clutching a kukri. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He'd like to take his coworkers down a peg; and to be a armorer again

Ideals: Gifted. Flaws: Insane. Bonds: Rich, In love, Job. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Henry Cromwell, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)16 (+3) 10 (+0)18 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Simon Myerscough, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he wears a tight fitting green shirt and pants. His white hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Simon was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Banker.

Motivation: To get a good night's sleep; and to be a merchant again

Ideals: Optimist. Flaws: Shy, Insane, Insomniac. Bonds: Job. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Simon Myerscough, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. He keeps his golden hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast desert. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Banker

Voice: Stutters

Attributes [hide]

Shane Altham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Solomon Beckwith, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are violet.

Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across

History: He got into the Priest business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He has money and likes to spend it; and to be a butcher again

Ideals: Impeccable. Bonds: Job, Criminal record, Debt, Rich. Occupation: Priest

Voice: Raspy

Attributes [hide]

Solomon Beckwith, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +0, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2500 sp. Chrysoprase (30 gp). Carnelian (30 gp).


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His eyes are likewise amber.

Personality: Calm and collected, he is a well trained Miller. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Miller.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Military. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Robert Heiser, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2000 sp.


Social Check DCs

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