Miles Alton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is styled in orderly dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Miles will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Miles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for him.
Ideals: Extrovert, Impeccable. Bonds: Poor, Adventurer. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
Possessions: 8000 cp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate.
Ernest Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His auburn hair is slicked back into a classic pompadour. He has gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.
History: Ernest was born in the west. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Regain custody of his son; and to reunite with his old friends
Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Family, Adventurer. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp.
Cory Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His hair is cut close to his head. He has gleaming, smiling brown eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Cory lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Architect, but he was a colossal failure. He became a Junk Dealer soon after.
Motivation: He is a bit of a kleptomaniac.
Flaws: Depressed. Bonds: Immigrant, Criminal record, Family, Job. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Bertram Bing, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man has the majority of his body covered in plate. He has done his best to style his golden hair to look like a famous performer. He has a dull look in his blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the west, but his parents moved at a very young age to the north. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Cynical, Antagonistic. Bonds: Slave, Immigrant. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Diggory Willoughby, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a long, brown cloak. His auburn hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.
Personality: Diggory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Alexandrite (600 gp). Hematite (6 gp). Peridot (40 gp). Aquamarine (600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
