Clerebold Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His moppish white hair is in a traditional bowl cut. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses divination through singing.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: Many illithids want him driven away.
Ideals: Artistic, Gifted. Bonds: Rich, Enemies. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 7 (-2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
Gerald Bentham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a very tight haircut. He has several tiny opal earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Bather, Gerald learned a great deal about his father's area of expertise. A gifted student he started as a Cartwright, but he got bored and became a Bather. He has drifted from career to career and currently works as a Bather.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and expand his business
Ideals: Joker, Gifted. Bonds: Rich, Job. Occupation: Bather
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Aquan, Druidic
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. Fire opal pendant on a fine gold chain (400 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (400 gp). 1 Masterwork Musical instrument. 1 Bullseye lantern.
Ernest Shelby, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing colorful clothing, dressed as a Performer. His clothes are grease stained in places. His blonde hair is smooth and relatively long. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the north his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Military. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 100 gp. Jasper (80 gp). 1 Half-Plate. 1 Darkwood Shield.
William Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Jeweler uniform. He has a moderate pudge and is not very fit. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: This man loves painting and to teach people painting more than just about anything. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: Many gnolls want him driven away; and to prove his worth to the world
Ideals: Artistic. Flaws: Impulsive, Antagonistic. Bonds: Job, Enemies. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Hayden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His golden hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady gray eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of northern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. He left for the north, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Ugly. Bonds: Military, Immigrant, Criminal record. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. 1 Disguise kit. 1 Masterwork manacles. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
