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Advanced [show]


Shane Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of magic on his torso. With a patchy chestnut beard and wild chestnut hair. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Slave. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Shane Hallewell, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item.


Social Check DCs


Don Heiser, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a grey coat with white slacks. He carries a battered hammer and tarnished shortspear as well. He wears a small hat to cover his moderate length chestnut hair. His eyes, though not visible through his cowl, are gray.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Fighting, Extrovert. Bonds: Job, Poor, Family. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Don Heiser, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Golden pearl (130 gp). Blue quartz (4 gp). Red garnet (130 gp).


Social Check DCs


Kody Sherwood, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise blue.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 7 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and wants his loneliness to end

Bonds: Attractive, Military, Immigrant, Adventurer, Has a crush. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Kody Sherwood, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)8 (-1) 16 (+3)11 (+0)
Skills Acrobatics +0, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.


Social Check DCs


Clerebold Stanford, Male Human [Permalink]

Personal [hide]

Description: This man wears a green coat over a tan low-cut shirt, and a deerstalker hat upon his head. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He sports a long white beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Rich, Attractive. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Clerebold Stanford, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)8 (-1) 10 (+0)8 (-1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Blue star sapphire (700 gp).


Social Check DCs


Alex Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple violet line shooting up and back down. His hair is black and curly. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing music.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Persistence, Artistic. Flaws: Racist. Bonds: Poor. Occupation: Gardener

Voice: French accent

Attributes [hide]

Alex Bradford, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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