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NPC Generator

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Advanced [show]


Gerard Darby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a broad hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Gerard began to lead the lost caravan. By chance he met his sister recently and the two have been together since.

Motivation: He wants revenge against brigands; and retire the richest man in the south

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Family, Enemies. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Darby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 14 (+2)18 (+4)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Odo Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He has moderate length silver hair. His eyes are a pleasant violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. He worked as a nervous Bricklayer and found it very stressful. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Nature, Job. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Odo Tewksbury, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nicholas Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his spear always slung over his shoulder. With a patchy black beard and wild black hair. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business; and expand his business

Ideals: Joker, Artistic. Bonds: Rich, Criminal record, Job. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicholas Sydney, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Draconic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Anthony Altham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and dresses well, typically a more casual-formal manner. His silver hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Anthony studied abroad. Cursed with vampirism at a very young age, Anthony has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To pay off his debts; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Anthony Altham, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Balimaar Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Barkeep uniform. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Barkeep business at a young age. He worked as a nervous Barkeep and found it very stressful. He has drifted from career to career and currently works as a Barkeep.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Balimaar Skelton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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