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Gerald York, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: To find somewhere to settle down; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Enemies, Family, Mentor. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Gerald York, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tim Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a pastel scarf. He has a slight overbite and is overall scrawny. His hair is red and curly. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: He was born in the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Gifted. Bonds: Immigrant, Adventurer. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Tim Quinton, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)10 (+0) 9 (-1)18 (+4)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey Stetson hat and grey clothes. His chestnut hair is long and unkept. His blue eyes peer out from beneath his Stetson grey hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and he is content

Ideals: Philantrophist, Persistence, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Trey Kelsey, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Drogo Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair and beard is wavy and long. He has blue eyes and a tan hat with a green feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Drogo was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. Days after completing his studies, news broke out that his hometown was attacked by goblins. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions; and many goblins want him driven away

Ideals: Athletic, Impeccable. Bonds: Enemies, Job, Religious. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Winthrop, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Guy Moreno, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. He wears a colorful flower in his silver hair. He has gleaming, smiling gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Persistence, Gifted. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Guy Moreno, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Hematite (8 gp). Iolite (20 gp). Peridot (20 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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