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NPC Generator

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Advanced [show]


Robert Shelly, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he very much looks the part of a Fortune-teller. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west, but his parents moved at a very young age to the north. A gifted student he started as a Stableman, but he got bored and became a Fortune-teller. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Robert Shelly, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 10 (+0)17 (+3)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Clerebold Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He wears his red hair up. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Clerebold was born with his mother's beautiful face. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Detective for hire.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Clerebold Marlee, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Thomas Fidget, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man is generally shirtless and showing off his tattooed chest. He keeps his black hair in a flapper bob. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Military, In love, Job. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Thomas Fidget, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 10 (+0)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Bertram was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Addict, Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Bertram Enfield, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 9 (-1)12 (+1) 7 (-2)18 (+4)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4

Possessions: 500 sp.


Social Check DCs


Balimaar Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish auburn hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: He was born in the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant, Rich. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Balimaar Hastings, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 17 (+3)9 (-1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs

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