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Advanced [show]


Hubert Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of death on his torso. He carries a battered sickle and tarnished ceremonial dagger as well. He has shaved his head bald. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Hubert was left his father's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Sensitive, Shy. Bonds: Mentor, Military. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Hastings, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 5 (-3)10 (+0) 17 (+3)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 14000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He is portly but not overly obese. His chestnut hair is knotted and matted. He has several tiny sapphire earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and he is greedy

Ideals: Justice. Flaws: Shy. Bonds: Rich, Adventurer, Job, Has a crush. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Drogo Brandon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Miles Acton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green shirt with thin white vertical stripes and brown pants. He has no hair. His eyes are a pleasant green.

Personality: He dislikes all the random violence that takes place in the west. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Pacifist. Flaws: Ugly, Impulsive, Disease. Bonds: Poor. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Miles Acton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. An abacus with copper, silver and gold markers (160 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Half-Plate.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Miller. He has a penchant for wearing a ring with an oversized emerald on his left hand. His blonde hair has been sun bleached extensively. His hazel unseeing eyes seem to look past you.

Personality: This man loves singing and to teach people singing more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west to a Miller, Anselm learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: He wants revenge against orcs; and money/treasure

Ideals: Artistic. Flaws: Disease. Bonds: Job, Rich, Enemies. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Anselm Graham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ralf Upton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a long, green cloak. He has a hunchback. His blonde hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Slave, Criminal record. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Ralf Upton, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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