Everard Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is chestnut. His half smiles and gray eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his mother.
History: Everard was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Athletic, Impeccable, Entrepeneur, Persistence. Bonds: Attractive. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 21000 cp.
Miles Thackeray, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Job, Nature. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lance Kimberley, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large blue jacket, and sports empty pouches on his belt. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shipwright.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Nature, Job. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 12000 cp.
Bertram Ridley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is generally shirtless and showing off his tattooed chest, marred by beers. He wears his red hair up. He has gleaming, smiling hazel eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his singing dream.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Rich, Adventurer. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 18000 cp. Fiery yellow corundum (900 gp). Red-brown spinel (60 gp). Brown-green garnet (60 gp). 1 Minor magic item.
Adelard Colton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown top hat and brown clothes. He has shaved his head bald. His eyes are brown and beady.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he wants revenge against brigands
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Slave, Enemies. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp. 1 Masterwork studded leather.
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