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NPC Generator

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Advanced [show]


Bertram Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a grey poncho over his likewise colored trousers and shirt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of western immigrants he idolized his mother. His childhood dream was to be a Fisher, but he was a colossal failure. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and further expansion of business

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Asheton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. Obsidian (16 gp). White opal (900 gp). 1 Minor magic item.


Social Check DCs


Trey Marlowe, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and tends to wear a blue poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. He has a long brown beard with little hanging trinkets. He has violet eyes and a blue hat with a black feather.

Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born at the edge of vast mountains. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud.

Flaws: Shy. Bonds: Enemies, Nature, Family. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Trey Marlowe, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Bullseye lantern. 1 Small steel mirror. 1 Superior lock.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and carries shortspears. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Rolf never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Military, Rich. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Rolf Tewksbury, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He has a moderate pudge and is not very fit. He has moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Justice, Entrepeneur, Artistic. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Gerald Adley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 4 (-3)10 (+0)
Skills Insight -1, Nature +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp. Zircon (50 gp).


Social Check DCs


Odo Clive, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. He sports a long golden beard, and similarly colored long hair. His fierce green eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered music. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A need for knowledge about a nearby landmark; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Odo Clive, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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