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NPC Generator

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Raymond Home, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Merchant does. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are likewise blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Raymond was raised in a hard working conservative environment. A gifted student he started as a Map Maker, but he got bored and became a Merchant. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and he's in love

Flaws: Ugly, Shy. Bonds: Job, Has a crush. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Raymond Home, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Rock crystal (50 gp). Black pearl (200 gp).


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Hunter uniform. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Hunter business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Flaws: Antagonistic, Shy, Racist. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Home, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Manfred Graham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy grey pantaloons and a black scarf. He keeps his long auburn hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane. Bonds: Nature, Attractive, Poor. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Manfred Graham, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant, Infernal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Tenley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears black painted combat armor at almost all times. His moppish chestnut hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Bonds: Job, Family, Immigrant. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

William Tenley, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. 1 Crowbar. 1 Backpack. 1 Simple lock.


Social Check DCs


Gerard Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He has done his best to style his blonde hair to look like a famous performer. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Gerard hails from a village terrorized by orcs. A few years later when the north was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A deep hatred of orcs; and he is greedy

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Blyth, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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