Bertram Mitchell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white top hat and white clothes. His hair is red and very short. His eyes are a pleasant blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south to a Servant, Bertram learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Servant. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world
Ideals: Logical. Flaws: Secretive. Bonds: Job, Immigrant, Criminal record. Occupation: Servant
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Thomas Beckwith, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and dresses in green turtlenecks beneath a tan coat with black slacks. His black hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He was granted martial powers by his dying sister.
Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Enemies, Adventurer, Nature, Family. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).
Richard Lindsey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears professional attire. His long chestnut hair reaches down to his waist. His skin is flawless and his green eyes scan people very quickly.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants to get laid
Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).
Gerard Thorpe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a violet coat over a green low-cut shirt, and a feathered hat upon his head, marred by beers. His silver hair is smooth and relatively long. He has gleaming, smiling green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp. 1 Minor magic item.
Dustin Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long silver hair is drawn into a two foot long braid. His gray eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He works hard and plays hard.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Entrepeneur, Optimist. Flaws: Insane, Hedonist. Bonds: Poor. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
