Patrick Kirby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple black robe with brown stripes complete with hood. His red hair, when down, is lengthy. His thin eyebrows rest above his beady brown eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.
History: A powerful slaver made him what he is. His family was turned out during the war. He and his family wandered north to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Religious, Mentor. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp.
Heward Cotton, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Religious. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Manfred Bentley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His eyes are likewise green.
Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Impeccable. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Theobald Reed, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a blue coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His red hair is matted, messy, and big. He has several tiny amethyst earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Everburning torch.
Bertram Altham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram hails from a village terrorized by drow. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud; and sabotage a competitor
Flaws: Emotional. Bonds: Adventurer, Enemies, Nature, Job. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Rock crystal (60 gp). Golden pearl (70 gp).
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