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NPC Generator

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Advanced [show]


Guy Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting green shirt and pants. He has dyed his greying red hair a little too much giving a sharp red color. He has several tiny jet earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.

History: He was born in the west, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Guy Dalton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports white clothing, slightly heavier than average wear. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. He helped his father out around the business and became quite the natural. He has worked as a Mortician like his father before him.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and further expansion of business

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Randal Wedgwood, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)7 (-2) 14 (+2)17 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theobald Kirby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He has silver hair. His violet eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Theobald Kirby, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: An abacus with copper, silver and gold markers (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 3 Smokesticks. 4 Holy water.


Social Check DCs


Dean Upton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. His brown hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of gnolls once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.

Motivation: He seems to be bored by most things; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Enemies, Family. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Dean Upton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His golden hair is greasy and uncared for. He has a dull look in his gray eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a great chef.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the large cave and found the beat up shortspear and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer, Nature. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Browning, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 3 Antitoxin. 4 Thunderstones.


Social Check DCs

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