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NPC Generator

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Advanced [show]


Ralf Kimberly, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His golden hair is singed and shortened. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of southern immigrants he idolized his father. While studying, he fell in love. They married and had a son. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Flaws: Ugly, Shy. Bonds: Immigrant, In love. Occupation: Priest

Voice: Stutters

Attributes [hide]

Ralf Kimberly, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Shane Eastoft, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His head has been shaved. His eyes are gray and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of southern immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Sensitive. Bonds: Religious, Immigrant. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Shane Eastoft, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Solomon Morley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his father.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Solomon Morley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Gerard Hailey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is typically in his Locksmith uniform. His whole body is exceptionally muscular. His white hair is knotted and matted. This gray eyed northerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich northern family. A gifted student he started as a Mayor, but he got bored and became a Locksmith. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Gerard Hailey, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)8 (-1) 17 (+3)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. 1 Superior lock.


Social Check DCs


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a pastel suit, white shirt, and grey tie, and a wedding ring on his right hand. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Ernest took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Gifted. Bonds: In love, Criminal record, Military. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Ernest Dryden, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)8 (-1) 16 (+3)14 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (500 gp).


Social Check DCs

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