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Advanced [show]


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His hair is chestnut and very short. He wears large thick round spectacles.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Poor, Military, Family. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Marlee, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Chalcedony (50 gp). Azurite (14 gp). Black pearl (1600 gp). Red garnet (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a pastel tunic with blue highlights, and long grey pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady brown eyes.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Slave. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Kinsley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)7 (-2) 12 (+1)15 (+2)
Skills Investigation +0, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1000 sp. Jade (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Walcott, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Barkeep business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Attractive, Slave, Job. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Cory Walcott, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Pink pearl (130 gp). Deep blue spinel (300 gp). Silver pearl (130 gp). 1 Minor magic item.


Social Check DCs


Cory Marlowe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his black robe and has his flail always slung over his shoulder. His hair is short and auburn. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Cory was born with his father's beautiful face. In his youth he was a Interpreter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Cory Marlowe, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Simon Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Simon Lester, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Star rose quartz (30 gp).


Social Check DCs

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