Theodoric Brandon, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely white suit with green socks and a vest with buckled shoes. He is bald on top and has large silver tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east to a Guard, Theodoric learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10 pp. 1 Masterwork Common Melee.
Patrick Haley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy blue suit and is in decent physical shape. He has done his best to style his golden hair to look like a famous performer. He has green eyes.
Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Ideals: Opinionated, Philantrophist. Flaws: Fearful. Bonds: Attractive, Mentor, Rich. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Hugh Bentley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he sports white clothing, slightly heavier than average wear. He has no hair. His eyes are a pleasant green.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Map Maker like his father before him.
Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 15000 cp. Freshwater pearl (13 gp). Amethyst (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Gilbert Beverly, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of western immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Dilettante.
Motivation: A deep hatred of drow; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. 1 Masterwork Heavy wooden shield.
Theobald Conway, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is renowned for his bright yellow suits and hats. He keeps his red hair in a pixie cut. His eyes are a pleasant green.
Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to loving parents in a slum to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Human compassion.
Ideals: Extrovert. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
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