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NPC Generator

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Alex Moreno, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man is wearing the road beaten gear of a warrior. He wears his blonde hair up. He is baby faced.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: He was born into a rich family. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Alex Moreno, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)9 (-1) 16 (+3)13 (+1)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Guy Watson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown shirt with thin black vertical stripes and green pants, and a wedding ring on his right hand. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: In love, Attractive, Military, Criminal record. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Watson, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)5 (-3) 9 (-1)14 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Coral (50 gp). Red-brown spinel (50 gp). Red spinel (50 gp).


Social Check DCs


Heward Yorke, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with Stetson hat. He is tall, broad shouldered and powerfully built. He wears a Stetson hat to hide his balding. His gray eyes peer out from beneath his Stetson green hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Military, Religious. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Heward Yorke, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 5 (-3)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 7
Languages Common, Druidic, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Deep blue spinel (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Moreno, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. He has a long chestnut beard with little hanging trinkets. He has hazel eyes and a black hat with a pastel feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Adventurer job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Logical. Bonds: Nature, Military, Job. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Bertram Moreno, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)17 (+3) 17 (+3)16 (+3)
Skills Investigation +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Frederick Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His golden hair, when down, is lengthy. He has a dull look in his hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: A deep hatred of brigands; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Religious, Immigrant, Enemies. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Frederick Dalton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 8 (-1)12 (+1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Fire opal (900 gp). Black star sapphire (900 gp). Bloodstone (50 gp).


Social Check DCs

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