Hugh Myerscough, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is long and unkept. His green eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a brothel owner, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Mentor, Adventurer. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp.
Aldous Marleigh, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. With bright golden hair and a scraggly beard. His violet eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered poetry. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Richard Gentry, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Sellsword uniform. His blonde hair is smooth and relatively long. His eyes are gray.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.
History: He was born in the north, but his parents moved at a very young age to the east. His childhood dream was to be a Mayor, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Mayor again; and balancing his hectic life and new sellsword responsibilities is difficult
Flaws: Shy, Lazy. Bonds: Job, Immigrant. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Musical instrument.
Simon Heiser, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a yellow vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly white, has prominent grey streaks. His brown unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world
Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Job. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp. Amethyst (80 gp). Jade (80 gp). Rock crystal (60 gp). Deep blue spinel (1500 gp).
Ernest Carlyle, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears tan cloth garments or leather armor. His black hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he is unsatisfied with his job
Ideals: Professionalism, Gifted, Entrepeneur. Bonds: Poor, Mentor. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. 1 Minor magic item.
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