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NPC Generator

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Advanced [show]


Wymar Bradley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears brown cloth garments or leather armor. His chestnut hair has been sun bleached extensively. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and he is content

Flaws: Ugly, Shy, Mundane. Bonds: Nature, Job. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Bradley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a large pastel jacket. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Gifted. Flaws: Ugly, Greedy, Disease. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

William Denholm, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Norman Hailey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting green shirt and pants. He has done his best to style his auburn hair to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer, Family. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Hailey, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 24000 cp.


Social Check DCs


Geoffrey Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears light armors faded through time and improper care. He has a hunchback. His silver hair is thinning but still full. His hazel eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.

History: He was born in the west. Geoffrey was born on a far western desert where he grew up under the tutelage of his mother, an expert Soapmaker. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Geoffrey Blakeley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Antitoxin. 1 Everburning torch.


Social Check DCs


Gerald Marlowe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a grey suit. His golden hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Poor, Criminal record. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Gerald Marlowe, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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