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NPC Generator

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Advanced [show]


Cory Harlow, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: Cory was born with his mother's beautiful face. He has had some formal poetry training, and achieved minor success. He has drifted from career to career and currently works as a Sellsword.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Cory Harlow, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Washington, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and he perpetually has his shortspear ready. His red hair, when down, is lengthy. His brown unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Mason, but he got bored and became a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Fighting. Flaws: Disease, Antagonistic, Fearful. Bonds: Job. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Arnold Washington, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Navigator profession.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Bonds: Poor, Job, Family. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Bertram Langdon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Black pearl (500 gp). Smoky quartz (70 gp). Jet (130 gp).


Social Check DCs


Thomas Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Animal Trainer, Thomas learned a great deal about his father's area of expertise. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Nature. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Thomas Kendal, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 3 (-4)4 (-3)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 6
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy yellow pantaloons and a white scarf. He wears a broad hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. Like his mother and his brother before him, after school he went straight into learning to become a Bellfounder. He has worked as a Bellfounder like his mother before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Religious, Mentor. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Beitz, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)18 (+4) 10 (+0)13 (+1)
Skills Insight +2, Religion +6
Senses Passive Perception 10
Languages Common, Goblin, Terran, Aquan, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs

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