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NPC Generator

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Advanced [show]


Aldous Blakeley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright brown suits and hats. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Selfish, Shy. Bonds: Mentor, Criminal record. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Aldous Blakeley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Asheton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He has dyed his greying golden hair a little too much giving a sharp golden color. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.

History: The child of southern immigrants he idolized his mother. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist. Flaws: Addict. Bonds: Religious, Immigrant, Family. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

William Asheton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Thunderstones. 3 Smokesticks.


Social Check DCs


Thomas Clayden, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He is muscular with a powerful set of arms. His silver hair, when down, is lengthy. He has a dull look in his green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Spy

Voice: Raspy

Attributes [hide]

Thomas Clayden, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)12 (+1) 7 (-2)13 (+1)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Alchemist’s fire. 3 Thunderstones. 1 Everburning torch.


Social Check DCs


Miles Bradford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Mason. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Miles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Disciplined. Flaws: PTSD. Bonds: Job, Military, Mentor. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Miles Bradford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 40 pp. 1 Good lock.


Social Check DCs


Trym Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy grey pantaloons and a blue scarf. His moppish black hair is in a traditional bowl cut. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Logical, Fighting. Flaws: Ugly. Bonds: Religious. Occupation: Actor

Voice: Stutters

Attributes [hide]

Trym Ansley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)7 (-2) 14 (+2)13 (+1)
Skills Arcana +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Deep green spinel (140 gp). Amber (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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