Trym Ainsley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears light armors faded through time and improper care. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy, Secretive. Bonds: Poor. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 90 pp.
Raymond Branson, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple brown robe with grey stripes complete with hood. His golden hair is singed and shortened. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Glassblower, but he got bored and became a Carter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Family. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Everburning torch. 1 Everburning torch. 4 Tanglefoot bags.
Gomory Sheldon, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He sports a long white beard, and similarly colored long hair. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends.
Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Lewis Atherton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a violet poncho over his likewise colored trousers and shirt. He wears his white hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered writing. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Impeccable, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Guy Royston, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long silver beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the west. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: He is greedy.
Ideals: Philantrophist, Gifted. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp.
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