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Advanced [show]


Don Heiser, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears a brown vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his red hair in a flapper bob. His eyes are gray and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with finding treasure.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Family. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Don Heiser, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Everard Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Religious, Adventurer. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Windsor, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish auburn hair is in a traditional bowl cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Fearful. Bonds: Attractive, Poor, Religious. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Anselm Marlee, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)9 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 5000 cp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Clerebold Brent, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has moderate length red hair. His fierce violet eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. Clerebold was born on a far western desert where he grew up under the tutelage of his mother, an expert Fletcher. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Clerebold Brent, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 9 (-1)18 (+4)
Skills Performance +6
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Malachite (4 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Stanley, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear pastel pants and tee shirts, he is not a threatening figure. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered writing. He now mingles about in high society.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Don Stanley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 11 (+0)18 (+4)
Skills Deception +6, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Iolite (30 gp). Carnelian (30 gp). Eye agate (11 gp). 1 Minor magic item.


Social Check DCs

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