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Advanced [show]


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon his head, and he perpetually has his greataxe ready. His chestnut hair is lengthy. He has green eyes and a grey hat with a brown feather.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Extrovert, Gifted, Artistic. Bonds: Adventurer. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Mitchell, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is auburn and very short. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Roofer, but he was a colossal failure. He struck the Junk Dealer job and began his own company from there.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job, Rich. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Gilbert Langdon, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: White pearl (60 gp). Star rose quartz (20 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


Gunter Shipley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He very much looks the part of a Knight. He has a hunchback. He keeps his blonde hair in a flapper bob. His eyes are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and further expansion of business

Flaws: Ugly, Hedonist. Bonds: Job, Family, Mentor. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Gunter Shipley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cory Cooper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His hair is long and white with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are a pleasant violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Cory Cooper, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. His blonde hair is thinning but still full. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Staurheim, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 46000 sp.


Social Check DCs

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