Chad Brownrigg, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green coat over a white low-cut shirt, and a small hat upon his head. His white hair is slicked back into a classic pompadour. His gray eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Barkeep like his mother before him.
Motivation: To unite with his brother; and doesn't want to be a barkeep and was forced into it by his family
Flaws: Disease. Bonds: Immigrant, Adventurer, Job, Family. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gunter Branson, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy chestnut hair. His brown eyes dart from person to person.
Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gunter was born with his father's beautiful face. He worked as a nervous Baker and found it very stressful. He now mingles about in high society.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Job. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Norman Chester, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His blue eyes dart from person to person.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Athletic, Optimist, Philantrophist. Bonds: Rich, Criminal record. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. A delicate brass dragon egg (40 gp).
Tim Willoughby, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He is physically well-built. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Tim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Tim was born on a far western island where he grew up under the tutelage of his mother, an expert Armorer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Impeccable. Bonds: Has a crush, Adventurer, Poor, Immigrant. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 46000 sp. Golden pearl (80 gp). 1 Minor magic item.
Kyle Kimberly, Male Human [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright black suits and hats, he is not a threatening figure. He has moderate length white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: Born in the south to a Stylist, Kyle learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Impeccable. Bonds: Adventurer, Job, Family. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Deep blue spinel (300 gp). Black pearl (300 gp). Zircon (60 gp). Deep green spinel (130 gp). 1 Minor magic item.
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