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NPC Generator

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Advanced [show]


Anthony Ainsley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright white suits and hats, and a wedding ring on his right hand. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast forest. Like his father and his brother before him, after school he went straight into learning to become a Roofer. Some 7 years later his spouse died after the birth of his son. Heartbroken, Anthony never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To protect his home; and to clean up the streets

Ideals: Joker. Flaws: Addict. Bonds: In love, Nature, Job, Guardian. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Anthony Ainsley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 cp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Adventurer. He is muscular with a powerful set of arms. His tied-back hair is brown. This blue eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. Balimaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Family, Poor, Adventurer, Religious. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Balimaar Winterbourne, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 11000 cp. 4 Tanglefoot bags. 4 Antitoxin. 2 Thunderstones.


Social Check DCs


Charles Reed, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his pastel robe. He carries a battered dagger and tarnished ceremonial dagger as well. He has a small bristly mustache and wavy chestnut hair. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Opinionated, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Charles Reed, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He keeps his blonde hair in a pixie cut. He has several tiny jet earrings on each ear.

Personality: Eccentric and domineering, Gunter will drive conversation. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal music training, and achieved minor success. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Extrovert, Artistic. Flaws: Selfish. Bonds: Attractive, Rich, Mentor. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Gunter Bentham, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)6 (-2) 17 (+3)6 (-2)
Skills Intimidation +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Backpack. 1 Superior lock.


Social Check DCs


Norman Presley, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is kept up in a ponytail inside a top hat. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Selfish. Bonds: Attractive. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Norman Presley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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