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NPC Generator

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Advanced [show]


Percival Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is thinning but still full. His violet eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Percival Myerscough, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lewis Gresham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a violet and white handkerchief worn on his right side. He wears his white hair down. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has worked as a Sage like his mother before him.

Motivation: He's attracted to the PC; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Religious, Job, Has a crush. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Lewis Gresham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 13 (+1)6 (-2)
Skills Athletics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Jet (60 gp).


Social Check DCs


Gunter Cason, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting tan shirt and pants. His auburn hair is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He is obsessed with finding treasure.

History: Gunter was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: To unite with his sister.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Cason, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anthony Westbrook, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time and is in decent physical shape. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Westbrook, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)7 (-2) 12 (+1)11 (+0)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 30 pp.


Social Check DCs


Trym Moreno, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy blonde hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Rich, Criminal record. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Trym Moreno, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. Red-brown spinel (40 gp). 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs

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