Arnold Kent, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. He is bald on top and has large red tufts of hair around his ears. His green eyes peer out from beneath his broad blue hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Arnold hails from a village terrorized by orcs. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better trade route.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Enemies, Immigrant. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Guy Kent, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Hunter. He is bristling with hidden weapons, mostly nunchakus and lances. His long brown hair reaches down to his waist. His amber eyes dart from person to person.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.
Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark
Flaws: Impulsive, Insane. Bonds: Criminal record, Enemies, Adventurer, Family. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 11000 cp.
Anthony Shipley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a tan suit, black shirt, and red tie. He has done his best to style his silver hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Anthony would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Flaws: Sensitive. Bonds: Attractive, Military, Religious. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Deep green spinel (70 gp). Rhodochrosite (4 gp). 4 Tanglefoot bags. 2 Antitoxin. 1 Thunderstones.
Simon Budd, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries crossbows. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and he wants revenge against illithids
Ideals: Fighting, Opinionated. Flaws: Insomniac. Bonds: Enemies, Mentor. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Trey Clifford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, grey, dusty cloak. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Trey never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: In love, Poor, Debt, Criminal record. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. 3 Holy water. 3 Holy water.
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