Alex Blankley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He tends to wear a large tan jacket. His red hair is still thick. This violet eyed southerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Alex took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Logical, Gifted. Flaws: Greedy. Bonds: Rich, Family. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp.
Gerard Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.
Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and he has a rivalry with the church that dominates his actions
Flaws: Addict, Shy. Bonds: Poor, Religious, Enemies. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 cp. Chrysoprase (50 gp). Zircon (50 gp). Moonstone (50 gp).
Heward Tickle, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his brown hair in a flapper bob. He has green eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Family, Rich. Occupation: Slave Trader
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. Silver pearl (160 gp). Pink pearl (160 gp). Lapis lazuli (11 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Godfrey Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Sage uniform. He wears a broad hat to cover his moderate length auburn hair. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also is a firm believer in the manly ideal.
History: Godfrey was born with his father's beautiful face. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Attractive, Religious. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp.
Trym Garrick, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. With a patchy auburn beard and wild auburn hair. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trym was born in the north. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Persistence. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Knight
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 60 pp. Red-brown spinel (60 gp). Red garnet (60 gp). Freshwater pearl (8 gp). Star rose quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!