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NPC Generator

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Advanced [show]


Randal Darlington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. His tied-back hair is brown. His blue unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Glassblower again; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Randal Darlington, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 8 (-1)16 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich western family. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: To be a Mason again; and wants to open a new tavern

Bonds: Attractive, Adventurer, Rich, Immigrant, Job. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Anthony Marley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Athletics -1, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Roland Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He carries with him a set of greatswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is matted, messy, and big. He has gleaming, smiling blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: The child of a Mason, who enjoyed hunting, Roland was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Roland Ainsworth, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Branson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky yellow painted plate armor. He has a very tight haircut. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He became a Mayor soon after.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Passionate, Fighting. Bonds: Military, Job, Religious. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

William Branson, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +1, History +4
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerard Stafford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting tan shirt and pants. His long blonde hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Spice Merchant, Gerard learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He now owns his own business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Disciplined, Philantrophist, Artistic. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Gerard Stafford, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp. Tourmaline (160 gp). Malachite (5 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs

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