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NPC Generator

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Advanced [show]


Geoffrey Blankley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He is tall, broad shouldered and powerfully built. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Shy, Mundane, PTSD. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Geoffrey Blankley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Moonstone (40 gp). Aquamarine (700 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Peter Fulton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His silver hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: Peter was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Family, Enemies, Criminal record. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Fulton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His skin is fair and his fingers are delicate and long. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He has worked as a Banker like his mother before him.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Adventurer, Rich, Job, Criminal record. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Richard Tatum, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hugh Kendall, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. He wears a wide-brimmed hat to cover his moderate length brown hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hugh was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Joker. Bonds: Immigrant, Attractive, Family, Slave. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Hugh Kendall, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Brandon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. He is bald on top and has large brown tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west, but his parents moved at a very young age to the east. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Wishes to resurrect an old love; and seeks redemption

Ideals: Artistic. Flaws: Ugly, Terse. Bonds: In love, Immigrant, Criminal record. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Robert Brandon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)6 (-2) 16 (+3)8 (-1)
Skills Deception +1, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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