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NPC Generator

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Advanced [show]


Clerebold Landon, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Servant and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Family, Job. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Clerebold Landon, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Simple lock.


Social Check DCs


Wymar Addington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a blue coat, and a wedding ring on his left hand. His golden hair is singed and shortened. His eyes, though not visible through his cowl, are brown.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A powerful brothel owner made him what he is. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: An old rival family wants him found; and someone believes him a fraud

Flaws: Ugly. Bonds: In love, Enemies, Family, Mentor. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Wymar Addington, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 16 (+3)15 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rock crystal (70 gp). Blue quartz (7 gp). Azurite (7 gp).


Social Check DCs


Gilbert Tenley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He carries a battered whip and tarnished mace as well. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Baker, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids

Ideals: Fighting, Impeccable. Bonds: Attractive, Enemies, Nature. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Gilbert Tenley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man prefers to wear pastel clothing when he does not wear armor. His blonde hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Roscoe, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (400 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trey Ridley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His top hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Has a crush, Nature. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Ridley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Black velvet mask with numerous citrines (80 gp). Old masterpiece painting (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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