Theodoric Thornton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his morningstar always slung over his shoulder. He is portly but not overly obese. His long golden hair reaches down to his waist. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east to a Engraver, Theodoric learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Engraver job and began his own company from there.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich, Guardian. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Darkwood Shield.
Alexandre Fulton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and has a large black mantle and cape that has been intricately interwoven into his brown robe. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Joker. Bonds: Attractive, Rich, Criminal record. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Manfred Law, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his golden hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Manfred took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and further expansion of business
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
Possessions: Coral (70 gp).
Bertram Tinley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy golden hair. His eyes are brown and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Justice, Logical. Bonds: Poor, Nature. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Anthony Carlton, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a top hat to hide his balding. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anthony is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Religious. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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