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NPC Generator

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Advanced [show]


Arnold Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a small bristly mustache and wavy blonde hair. His gray unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Attractive, Military. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Arnold Jacobs, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His black hair, when down, is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Sculptor. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother

Bonds: Attractive, Job, Mentor, Family, Religious. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Hayhurst, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is knotted and matted. His eyes are brown.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Adventurer, Religious. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trey Marley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Simon Southey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. His hair is white and curly. His blue eyes lackadaisically let the world flow into them.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush.

Ideals: Extrovert, Gifted. Flaws: Ugly, Selfish, Disease. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Simon Southey, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. Smoky quartz (70 gp). Red garnet (140 gp). Amber (140 gp). 1 Chain shirt.


Social Check DCs


Ralf Wentworth, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His brown hair and beard is wavy and long. His fierce green eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Fisher in town.

History: When he was but 3 years old his parents immigrated from the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Opinionated, Fighting. Bonds: Immigrant, Job, Debt. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Ralf Wentworth, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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