Kody Hackney, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large tan jacket. With a patchy blonde beard and wild blonde hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: He was born in the north, but his parents moved at a very young age to the west. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and wants to raise his children well
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Courier
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Roger Bradley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts, and sports empty pouches on his belt. He has a brown handlebar mustache and slicked back brown hair. His eyes are violet.
Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.
History: He got into the Fisher business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.
Motivation: Seeks redemption.
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp.
Dustin Stafford, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy red hair. He has violet eyes.
Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast plains. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Family, Religious. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 44000 sp. Zircon (20 gp). Lapis lazuli (16 gp). Red spinel (60 gp).
Raymond Tenley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports blue clothing, slightly heavier than average wear. He keeps his long chestnut hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.
History: Raymond was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Draconic
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 17000 cp. Amethyst (40 gp). Obsidian (16 gp).
Shane Weston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. He wears a deerstalker hat to hide his balding. His eyes are likewise amber.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Shane hails from a village terrorized by dire rats. His childhood dream was to be a Gardener, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and further expansion of business
Ideals: Fighting, Persistence. Bonds: Enemies, Adventurer, Job, Family. Occupation: Mortician
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 70 pp.
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