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NPC Generator

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Advanced [show]


Gerard Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin blue vertical stripes and green pants, and carries greatswords. His black hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. A gifted student he started as a Brewer, but he got bored and became a Bellfounder. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Gerard Westbrook, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 10 (+0)16 (+3)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. 2 Thunderstones. 8 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His hair is chestnut and curly. His brown eyes peer out from beneath his broad tan hat.

Personality: He is extraordinarily eccentric. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Disease. Bonds: Attractive, Military, Adventurer. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Brandon, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)9 (-1) 4 (-3)12 (+1)
Skills Persuasion +3, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lewis Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries spears. His hair is brown and curly. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Lewis hails from a village terrorized by drow. In his 16th year, his parents were killed by a drow raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Nature, Enemies. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Lewis Lindsey, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 12 (+1)5 (-3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Percival Copeland, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered kukri and tarnished shield as well. His black hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Ralf was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Dyer like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Fighting, Justice, Impeccable. Bonds: Attractive, Job. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Ralf Livingstone, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2600 sp. 1 Smokesticks. 1 Everburning torch. 2 Thunderstones.


Social Check DCs

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