Adam Kensley, Male Human [Permalink]
Personal [hide]
Description: A 5'4" western man, he wears a grey coat over a black low-cut shirt, and a top hat upon his head. With a patchy auburn beard and wild auburn hair. His eyes are violet and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.
History: He was born at the edge of vast plains. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Disciplined. Flaws: Ugly, Hedonist, PTSD. Bonds: Nature. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 30 pp. 3 Alchemist’s fire.
Lewis Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man wears a white cloak and cross-gartered black stockings, and sports empty pouches on his belt. His long chestnut hair is drawn into a two foot long braid. He has a dull look in his violet eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 5 years old his parents immigrated from the west. Lewis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Logical. Flaws: Greedy. Bonds: Job, Immigrant, Adventurer. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
Possessions: Just what you see.
Wymar Yeardley, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man prefers to wear white clothing when he does not wear armor. He wears a feathered hat to cover his moderate length black hair. He has a tattooed face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Mason profession.
History: The child of a Mason, who enjoyed hunting, Wymar was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: He uses money and sex appeal to get what he needs; and to be a mason again
Ideals: Athletic. Flaws: Racist. Bonds: Job, Nature, Rich, Attractive. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. Black opal (700 gp). Iolite (30 gp).
Ernest Royston, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is cut short. He has violet eyes and a tan hat with a brown feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac
Ideals: Optimist. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Magnifying glass. 1 Healer’s kit. 1 Masterwork Artisan’s tools.
Solomon Acton, Male Human [Permalink]
Personal [hide]
Description: This man wears a white armored body suit, with a simple black line shooting up and back down, and sports empty pouches on his belt. His chestnut hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: Disease. Bonds: Rich. Occupation: Bather
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. Malachite (6 gp). Chrysoberyl (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!