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NPC Generator

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Advanced [show]


Don Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears bulky brown painted plate armor. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Servant.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Optimist. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Don Brandon, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)16 (+3) 16 (+3)8 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Norman Darby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting yellow shirt and pants. He sports a long blonde beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Norman hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature. Occupation: Soapmaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Darby, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 14 (+2)7 (-2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Heward Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His chestnut hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and his spouse's relatives view him with great suspicion

Flaws: Insomniac. Bonds: Attractive, Poor, Enemies, Family. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Heward Breeden, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is wracked by social anxiety.

Ideals: Persistence, Gifted. Flaws: Secretive. Bonds: Poor, Nature. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Trym Blakely, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Windsor, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. He keeps his silver hair in a flapper bob. His amber eyes peer out from beneath his wide-brimmed green hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive, Slave. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Gerard Windsor, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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